12/28/2022 0 Comments Amnesia the dark descent update![]() ![]() How can & tell if it is the new version before re-download? My library showed "updated" by the name of game, I came here to read tthis message of yours, but went back to my library "updated" no longer appears. ![]() Amnesia the dark descent update download#Please download the installer or DMG in order to get the latest and greatest version of the game :) I have this game downloaded. Please download the installer or DMG in order to get the latest and greatest version of the game :) Fixed bone_pile_human2.dae that caused the level editor to crash when trying to open the morgue level. Removed ModelEditor error message when an animation has step events with no value specified. Fixed crashes related to destroying attached props. Errors and warnings can now be seen in-game by checking a box in the debug menu F3 now fast forwards the game when Debug menu is loaded F2 now does a quick map reload when Debug menu is loaded The old version still works and has the same behavior as before but will trigger a warning message. The new version fixes an issue where the Z rotation parameter would be used as the Z position. Replaced AddAttachedPropToProp with AttachPropToProp. Added script functions (MathSin, MathCos, MathTan, MathAsin, MathAcos, MathAtan, MathAtan2, MathSqrt, MathPow, MathMin, MathMax, MathClamp, MathAbs) for doing some math operations. Added script functions (StringToInt, StringToFloat, StringToBool) for converting strings to other types. Added script functions (SetEntityPos, GetEntityPosX, GetEntityPosY, GetEntityPosZ) for setting and getting the position of entities. Added script functions (SetPlayerPos, GetPlayerPosX, GetPlayerPosY, GetPlayerPosZ) for setting and getting the player's position. Added script function (AlertEnemyOfPlayerPresence) for making enemy search for player around the player's position. Added script function (SetPlayerJumpForceMul) for setting a jump force multiplier. Added Script function (TeleportEnemyToNode) for teleporting enemies to path nodes. Added script function (GetEnemyStateName) for getting an enemy's state as a string. Added script function (SetEnemySanityDecreaseActive) for turning off an enemy's sanity effects. Added script functions (SetBodyMass, GetBodyMass) for getting and setting mass of bodies. Added script function (PlaceEntityAtEntity) for placing an entity at another entity. Added script function (ReplaceEntity) for replacing an entity with a new one. Added script function (SetEntityVisible) for making an entity's mesh invisible Added script function (SetPlayerFallDamageDisabled) for disabling fall damage Added script function (StopCurrentInsanityEvent) for stopping any currently active insanity event. Added script function (StartInsanityEvent) for starting a specific insanity event. Added script function (SetInDarknessEffectsActive) for disabling the InDarkness effects. Added support for FBX files and Collada models exported in 3D Max. ![]() ![]() Arrow keys and enter can be used for GUI selection. Fixed Mouse sensitivtiy acting weird at certain aspect ratios Compatibility improvements with modern OS releases. Added proper version of libs (Windows only). Fix crash related to certain profile names. Updated launcher to correctly limit SSAO samples to 32x. Fixed being able to rebind the lean buttons. Fixes various crash issues related to the added gamepad support in 1.3. Amnesia the dark descent update install#We've uploaded a new Windows installer and a new Mac DMG that will update your Amnesia: The Dark Descent install to version 1.3.1. ![]()
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